using System;
namespace Plankton
{
public class PlanktonHalfedge
{
public int StartVertex;
public int AdjacentFace;
public int NextHalfedge;
public int PrevHalfedge;
internal PlanktonHalfedge()
{
StartVertex = -1;
AdjacentFace = -1;
NextHalfedge = -1;
PrevHalfedge = -1;
}
internal PlanktonHalfedge(int Start, int AdjFace, int Next)
{
StartVertex = Start;
AdjacentFace = AdjFace;
NextHalfedge = Next;
}
public static PlanktonHalfedge Unset
{
get
{
return new PlanktonHalfedge()
{
StartVertex = -1,
AdjacentFace = -1,
NextHalfedge = -1,
PrevHalfedge = -1
};
}
}
Whether or not the vertex is currently being referenced in the mesh.
Defined as a halfedge which has no starting vertex index.
public bool IsUnused { get { return (this.StartVertex < 0); } }
[Obsolete()]
public bool Dead { get { return this.IsUnused; } }
}
}